
At More Foes, we are proud to present our first adventure in commercial asset production!
At More Foes, we are proud to present our first adventure in commercial asset production!
We are slowly refining the pixel art style we want to be using throughout the game.
At long last, our demo for Adam and Ricky is out and ready to rumble! These last weeks have been rather hectic for all of us, as there were countless bugs to squash and more than a few features to polish, but all in all it’s a playable alpha demo that will allow gamers to get their hands dirty in our special take on paradise!
Our thoughts after four days at Barcelona Games World 2017.
Today we’re talking a bit about the soundtrack for Adam and Ricky. Killing stuff is always better with a happy little tune in the background!
Ya tenemos nombre para el juego de nuestro humano y cerdo favoritos: Adam and Ricky. Repasamos también el sistema de mercaderes en el juego.
We finally have a definitive name for our game: Adam and Ricky.
Also, we go over the vendor and merchant system in the game
We have given our enemies a bunch of magic properties! Now they can poison you, burn you alive, run like hell, or make you feel miserable.
It’s been a while since our last blog update. The reason is that we’ve been working full time on a playable prototype for Nazis Time. Give it a try and tell us what you think! 😀