We have been working on weapons and the UI for manage those weapons. We will show you three of them now and more and more in the next posts. Also one of the first scenes is almost complete, we call it The Monorail. Check it out.
The player controller for Crash has been evolving constantly. At the moment, she can aim in idle, run, crouch and jump states. And, while she is aiming, her torso is updated with a new sprite of the current rotation.