More foesMore foesMore foes
  • Home
  • Adam and Ricky

Dev Log

Stuff we post while deving
Dec 06
0

Full throttle with Nazis Time

By Ako | Adam and Ricky, AI, Enemies | 2 Comments

It’s been a while since our last blog update. The reason is that we’ve been working full time on a playable prototype for Nazis Time. Give it a try and tell us what you think! 😀

Read More
Feb 16
0

Weapons, HUD, and the Monorail

By Ako | Chosen, Maps, UI | No Comments

We have been working on weapons and the UI for manage those weapons. We will show you three of them now and more and more in the next posts.
Also one of the first scenes is almost complete, we call it The Monorail. Check it out.

Read More
Nov 09
1

Crash movements in Chosen

By Ako | Chosen | No Comments

Lot of days have passed since our last post. We have been focusing in our first enemy and his IA and have left the blog aside. We intend to update regularly from now on.

Read More
Aug 04
0

Crash got new animations & rotations

By Ako | Chosen | No Comments

The player controller for Crash has been evolving constantly. At the moment, she can aim in idle, run, crouch and jump states. And, while she is aiming, her torso is updated with a new sprite of the current rotation.

Read More

Follow us in

More Foes


Follow @morefoes Adam and Ricky

Categories

  • Adam and Ricky
  • Adam and Ricky
  • AI
  • Chosen
  • Chosen
  • Enemies
  • IA
  • Maps
  • MISC
  • MISC
  • Music
  • Musica
  • UI
  • UI

Tags

Bio boss Characters dev enemies event friki game design game design game jam game jam gore homages Landscapes Lore pew pew pew pew pixel art shaders shop shop story story weapons
  • Home
  • Adam and Ricky