
It’s been a while since our last blog update. The reason is that we’ve been working full time on a playable prototype for Nazis Time. Give it a try and tell us what you think! 😀
It’s been a while since our last blog update. The reason is that we’ve been working full time on a playable prototype for Nazis Time. Give it a try and tell us what you think! 😀
We have been working on weapons and the UI for manage those weapons. We will show you three of them now and more and more in the next posts.
Also one of the first scenes is almost complete, we call it The Monorail. Check it out.
Lot of days have passed since our last post. We have been focusing in our first enemy and his IA and have left the blog aside. We intend to update regularly from now on.
The player controller for Crash has been evolving constantly. At the moment, she can aim in idle, run, crouch and jump states. And, while she is aiming, her torso is updated with a new sprite of the current rotation.