
We’ve added a new enemy Sentry Gun and a couple more weapons: The Laser Gun and the Gravity Gun.

Improving the first boss of the game, inclusion of a Floating Combat Text system, and two new weapons for the game: Minigun and Shotgun.

A little update about why we redesigned the ship that delivers Crash to mars, and some info on the AI improvements and how you can make enemies run away from you like little girls.

Participamos en una game jam local con el tema de laser cats. Así que no tuvimos más remedio que hacer un juego de gatos matando humanos.

Grampy would kill miserable humans by waves. The first few would appear, they would die, and then the next and so on, up to a point where the enemies would reset and pop up again with more damage resistance. You can kinda guess the rest.

You are going to have a hard time finding ammo, but you better get started if you want to survive. Ammo is scarce, and if you thought we were going to give you recharging or endless firepower, you’re dead wrong.

We have been working on weapons and the UI for manage those weapons. We will show you three of them now and more and more in the next posts.
Also one of the first scenes is almost complete, we call it The Monorail. Check it out.

Nizio joined the team to compose the soundtrack for Chosen while we were finishing our first enemy, The marine. Listen our test tracks and look how marine dies. Fun stuff.

Este post va a ir un poco sobre la historia de Chosen para que os pongais en situación. Wall of text incoming!