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Dev Log

Stuff we post while deving
Dec 06
0

Full throttle with Nazis Time

By Ako | Adam and Ricky, AI, Enemies | 2 Comments

It’s been a while since our last blog update. The reason is that we’ve been working full time on a playable prototype for Nazis Time. Give it a try and tell us what you think! 😀

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Jul 12
0

New enemy and more weapons

By Ako | AI, Chosen | No Comments

We’ve added a new enemy Sentry Gun and a couple more weapons: The Laser Gun and the Gravity Gun.

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Jun 01
1

Bones, FCT and some weapons

By Ako | Chosen, UI | No Comments

Improving the first boss of the game, inclusion of a Floating Combat Text system, and two new weapons for the game: Minigun and Shotgun.

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Mar 03
0

Loot, Behavior Designer VS Rain and more weapons

By Ako | AI, Chosen | No Comments

You are going to have a hard time finding ammo, but you better get started if you want to survive. Ammo is scarce, and if you thought we were going to give you recharging or endless firepower, you’re dead wrong.

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Feb 16
0

Weapons, HUD, and the Monorail

By Ako | Chosen, Maps, UI | No Comments

We have been working on weapons and the UI for manage those weapons. We will show you three of them now and more and more in the next posts.
Also one of the first scenes is almost complete, we call it The Monorail. Check it out.

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