
We’ve been rather busy these days, working hard on one of the enemies that will appear in Chosen, and some other improvements like the camera system, adding pixel perfect to the maps, ambient explosions, etc.

We’ve been rather busy these days, working hard on one of the enemies that will appear in Chosen, and some other improvements like the camera system, adding pixel perfect to the maps, ambient explosions, etc.
Lot of days have passed since our last post. We have been focusing in our first enemy and his IA and have left the blog aside. We intend to update regularly from now on.

The player controller for Crash has been evolving constantly. At the moment, she can aim in idle, run, crouch and jump states. And, while she is aiming, her torso is updated with a new sprite of the current rotation.

We started Chosen to learn and enjoy with game development, but looking what we’ve done so far, we’ve decided to move to the next step.